Privacy Policy

Flora Solitaire — last updated 20 August 2026

We collect nothing about you and we have no servers: everything the game remembers is stored on your own device. The Android app shows adverts, which are supplied by Google AdMob, and an advert request does send information to Google. Exactly what, and how to stop it, is set out below. The web version shows no adverts at all.

What is stored, and where

The game saves your progress so you can pick a hand back up: unfinished games, best times and fewest moves, your coins and card collection, your daily-challenge streak, and your settings.

It also keeps a short diagnostic log of the last hundred things the game did — the kind of thing a browser console shows — so that a fault can be described if you report one. It is written to the same place as everything else, it is never sent anywhere, and you would have to go and fetch it yourself to share it.

All of it is written to your browser's local storage, or — in the Android app — to the app's own private storage on your device. None of it is transmitted, and nobody but you can read it.

What is not collected

Third parties

Every card image, sound and font is part of the app itself, so the game is played entirely on your device. There is no analytics service, no crash reporter and no server of ours anywhere. The Android app has two Google components in it and nothing else: the advert library (Google Mobile Ads, together with the consent form it uses), and the Google Play billing library.

Adverts, and what Google receives

The Android app shows adverts supplied by Google AdMob. Google acts as the advertising provider; we run no advert server and hold no advert data. When the app asks for an advert, Google receives:

Google uses this to choose which advert to show, to avoid showing you the same one repeatedly, to measure and pay for the advert, and to detect fraudulent taps — and, if you have consented to it, to personalise which adverts you see. It is handled under Google's privacy policy and, for the advertising business specifically, how Google uses information from sites and apps that use its services. None of it reaches us: our AdMob dashboard shows totals — impressions, taps, earnings — and never anything about a person.

Consent, in the EEA and the UK. Before the first personalised advert is requested, the app shows Google's own consent form (its User Messaging Platform) and records your answer. Refusing is a real option and costs you nothing in the game: non-personalised adverts are served instead, which still use the advertising ID to cap repeats and catch fraud but are not chosen from a profile of you. You can change your mind at any time — Settings → Ads → Privacy options reopens the same form, and that row is there permanently rather than only at first launch.

You can also reset or delete the advertising ID itself in Android's own settings (Settings → Privacy → Ads), which starts the identifier again from scratch or removes it altogether. That is Android's control, not ours, and it applies to every app on the phone.

Buying “Remove Ads” stops this entirely. With the purchase in place the app makes no advert request of its own: nothing goes to Google's advert services unless you deliberately choose to watch a rewarded advert for a bonus. It is the off switch, not a curtain — the information above is not sent and then withheld, it is never sent.

The web version at this address carries none of the advert code: it is not merely switched off, it is not in the download. Copies of the game published on games portals show that portal's own opt-in adverts under that portal's privacy policy.

The purchase

The Android app includes Google Play's billing library, for the one optional purchase that removes the adverts. It is used for exactly two things: asking Google Play what your account already owns, and showing Google's own purchase screen when you choose to buy. Both happen on your device, against Google, under Google's privacy policy — the payment is between you and Google, and we receive no personal information from it, not even whether it succeeded. We keep no record of purchasers because there is nowhere for us to keep one.

The app remembers the answer on your device so an advert slot does not flash up on every launch while Google Play is being asked, but Google's answer is what decides it. Nothing about the purchase is sent to us or to anyone else.

Permissions

The Android app requests three, and they are the whole list:

Children

The game is suitable for all ages, but it is not directed at children: its Play listing is aimed at 13 and over, and advert requests say so rather than claiming an under-age audience. We collect nothing from anyone, children included. The adverts are Google's, and are served according to the consent choice recorded on the device.

Deleting your data

Everything we hold about you is on your own device, so you control all of it. Clearing the site data in your browser, or uninstalling the app, removes every trace of it. There is nothing to request from us, because there is nothing held by us.

What Google has from serving an advert is Google's, and Google's own controls are the ones that reach it: reset or delete the advertising ID in Android's settings, withdraw consent from Settings → Ads → Privacy options, or use Google's My Ad Center. Buying “Remove Ads” stops any further advert request being made at all.

Changes

If the game ever starts collecting anything, or sends anything anywhere it does not send it today, this page will say so before it does, and the date above will change. That has happened once already: the adverts above are new, and this page changed in the same commit that added them.